In the weeds
I've been in the weeds the last few days. I ran into some weird (buggy?) behavior in Godot when overriding sub-nodes in an inherited scene, which made me question inheritence-based OOP in Godot, so I spent some time playing with composition. I'm feeling pretty good about being able to use composition effectively here, which is cool.
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© 2025 Matthew Ryan Dillon
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