I wonder whether adding stats and treasure isn’t going to dilute the text generated. On the one hand, I love it. I can run the adventure straight from the text! But on the other hand... It’s hard to find stuff! Then again, perhaps that’s what the map is for. And using bold for monsters does make it sort of easy to pick out what’s going on.
On one of these hills stands a ruined fortress currently occupied by 2 warlocks (HD 4 → 5d4 AC 4/2 1d6 M5 MV 12 ML 9 XP 500; spells: magic missile (3×1d6+1), shield (reduces AC 9 to AC 4 in melee and AC 2 in ranged combat), phantasmal force (one or two of them use these illusions to split the party), mirror image (1d4 images to protect the caster), lightning bolt (5d6 damage, save vs. spells for half), each spell 1×/day) and their giant scorpion mounts (HD 4 AC 2 1d10/1d10/1d4 + poison F2 MV 15 ML 11 XP 400). 4 gems. A prayer of protection of the moon (8h, prevents were-creatures from approaching). A potion of healing (1d6+1, foamy purple). The fortress and its surrounding land is ruled by the medusa Snake Mistress (HD 4 AC 8 1d6 or poison F6 MV 9 ML 8 XP 400; petrification). The courtyard and rooms are full of her petrified victims and the bones of the dead. 3000 gold coins. A potion of fire resistance (1h, red, black residue, smelling like vomit).
I wonder whether I should add automatic highlighting: yellow background for treasure?
Another thing I’m considering: I could add images I drew for the monster manual?
#RPG #Old School #Hex Describe
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That text block is hard to parse out, some kind of formatting would definitely make it easier to use.
– Derik Badman 2018-12-23 15:29 UTC
=> Derik Badman
So you think the quantity is fine, it just needs some more formatting, i.e. paragraph breaks and the like? I guess I could also use underline or arrows...
– Alex Schroeder 2018-12-23 16:56 UTC
text/gemini
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