2013-06-05 Gnomeyland and Text Mapper

When I wrote my Old School Hex Map Tutorial, I noticed the Gnomeyland Map Icons and the Making Hex Maps With Inkscape tutorial by Gregory B. MacKenzie.

=> Old School Hex Map Tutorial | Gnomeyland Map Icons | Making Hex Maps With Inkscape

After a futile attempt to write a tool that would extract those icons automatically and make them usable for Text Mapper, I did the work by hand. Look at the example below… Beautiful! And since this is SVG, you can quickly generate your first map and later you can keep working on it using Inkscape.

=> Text Mapper | Inkscape

=> /pics/8958141006_7000b5627c_o.png

To regenerate the map above, visit Text Mapper and use the following “map”:

=> Text Mapper

include https://alexschroeder.ch/contrib/gnomeyland-example.txt

This loads the Gnomeyland example map which uses the Gnomeyland library.

The Gnomeyland example map uses the tiles from the library. Here’s what you would need to generate just the lower part of the map:

include https://alexschroeder.ch/contrib/gnomeyland.txt
0005-0806 trail
0105 dark-green fir-forest "to the caves"
0106 dark-green fir-forest
0205 green fir-forest
0206 green fir-forest
0305 green firs
0306 soil keep "The Keep"
0405 light-soil
0406 light-soil
0505 light-grey mountains
0506 light-green forest-hill
0605 grey grass
0606 grey marsh
0706 dark-grey swamp
0806 dark-grey castle "Dolorous Garde"

Just paste it into Text Mapper. 🙂

=> Text Mapper

​#RPG ​#Maps ​#SVG ​#Text Mapper

Comments

(Please contact me if you want to remove your comment.)

I wonder if it wouldn’t look a bit better if the trail were drawn below the icons.

– Andreas Gohr 2013-06-05 14:06 UTC

=> Andreas Gohr


Hm... I remember moving it behind the text labels, but you’re right, it would make sense to draw hex backgrounds first, then trails, then trails, then things within the hex and finally the text labels...

– Alex Schroeder 2013-06-05 14:50 UTC

=> Alex Schroeder

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