=> https://alexschroeder.ch/pics/3571723898_486e5505e0.jpg | https://alexschroeder.ch/pics/3571723902_6bec581271.jpg | https://alexschroeder.ch/pics/5793022199_2622f9b031.jpg | https://alexschroeder.ch/pics/8221269254_283e26d2b6.jpg
I recently decided to “publish” my high level module Caverns of Slime. To the right, you can see the various stages my map went through. And you can see that the entire process started out with map. The map was the backbone of all subsequent activities.
It all started with the first map at the top. Things that made it from the very first draft to the very end:
=> Gar
Things that got lost:
Also note how I abandoned my detailed isometric map in step two. As I drew it, I kept dreading the moment where I’d have to key it and I kept thinking that at higher levels, the party would be flying, teleporting, gating, or pass walling anyway.
As for the final map: I just drew it all using Inkscape. I wanted to write more about it, but in the end, all I did was draw lines, using a lot of Ctrl+L to simplify the paths and then editing the nodes using F2 to make it look better. Every section was on a different layer so that I could lock the rest. The most important decision was to work on paper for the longest time.
=> Inkscape
#RPG #Maps #Inkscape #Caverns of Slime
(Please contact me if you want to remove your comment.)
⁂
I do most of my maps in Inkscape, sometimes by first sketching them out, but often just playing about with it.
– Simon Forster 2012-11-28 11:46 UTC
So you’re saying that you don’t doodle on paper before you turn to Inkscape? I only remember a few maps that I did in Inkscape directly: those were maps I did for Fight On! where the author of the adventure had already provided the doodle—such as this one:
=> Fight On
=> /pics/4599297648_5e50bf3f2c.jpg
– Alex Schroeder 2012-11-28 13:50 UTC
=> Alex Schroeder This content has been proxied by September (3851b).Proxy Information
text/gemini