This is the algorithm to randomly determine a character’s class based on attributes. I used it for my SVG character sheet and my Halberds and Helmets house rules (like this).
=> SVG character sheet | Halberds and Helmets | like this
Check out the some characters and some stats. Any suggestions on how to tweak the list?
=> some characters | some stats
(This was inspired by my old M20 Hard Core Character Generator and this very beautiful character generator by Ramanan Sivaranjan.)
=> this very beautiful character generator
Continued here: 2012-09-19 Determining Equipment.
=> 2012-09-19 Determining Equipment
#RPG #Old School
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Nice. I will add to Links to Wisdom.
– Jovial Priest 2012-09-17 13:58 UTC
Thanks!
I made a small change: “if best attribute is Str or Con → fighter” allowed a character with Str 8 (-1), Dex 8 (-1) and Con 12 (+0) to be a fighter. I think this character should be a cleric instead. So I changed the rule to say “if best attribute is Str or Con and at least two of Str, Con and Dex are > 8 → fighter” and I changed the default to cleric.
Another change I made: I felt that too many characters with fighter stats ended up as halflings. I felt that the level limits usually discourage more players and so I added a 50% chance to it.
Added hit-points and saving throws.
Coming up with something like Brendan’s equipment table should be next...
And a little undead turning “chart” for clerics, maybe.
– Alex Schroeder 2012-09-18 07:38 UTC
=> Alex Schroeder This content has been proxied by September (3851b).Proxy Information
text/gemini