20 quick questions. Everybody is doing it.
3d6 in order.
When you reach 0hp and every time you are hit thereafter you roll on the Death and Dismemberment table; this rule also applies to retainers, if players ask for it.
High-level clerics are very hard to find and require days of travel. If you find them, they will cast the spell in exchange for suitable favors. Essentially I will exploit the situation for plot hooks.
Start with 0 XP at level 1.
Group.
On a natural 20, you do max damage.
Yes; some entries on the Death & Dismemberment table have less severe results for helmet wearing victims.
Yes.
You will need to run.
Yes.
Yes.
Not. I use the simplified Moldvay table which depends on armor worn and coins carried, ignoring everything else. I only use this in a chase situation.
It can happen at the end of a session which is when I hand out XP for monsters defeated or during the game when a character wastes an appropriate amount of gold.
About 90% is for treasure wasted: Building houses, erecting statues, sponsoring parties, donations, salaries paid to employees. The remaining 10% is XP for monsters defeated.
There are very few traps. I try to make them “in your face” obvious. They are triggered by rushing through and committing other foolish mistakes.
Hirelings and Henchmen: Yes. They roll morale when asked to do things they consider to be too dangerous. Hirelings roll morale when they return home to see whether they settle down or continue adventuring. Enemies roll morale when the first enemy drops and when half the enemies are down; two checks at most.
Potions: 10gp to an alchemist if you cannot guess what it is by sipping it. Potions are coded by color and taste, so if you keep track of those, you won’t have to pay the 10gp. Other magic items usually involve a minor task such as finding an appropriate sage or making contact with the appropriate extra-planar powers. Essentially I will exploit the situation for plot hooks.
No buying of magic items. Occasionally a village will have an alchemist with a fixed set of potion recipes. These cost 300-500gp each. Other magic items require barter or quests.
Through rituals that you can learn from others; you probably need to have reached name level. Alchemist is not a class for adventurers.
Sure.
#RPG #Old School
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2019-03-12 Twenty Questions, Again – an update.
=> 2019-03-12 Twenty Questions, Again
– Alex Schroeder 2019-03-12 16:43 UTC
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