2011-04-14 What I Want From Adventures

Greg Christopher asks What do you wish that modules could do, but which you haven't seen done before?

=> What do you wish that modules could do, but which you haven't seen done before

I’ve mentioned before what I don’t like: I want less detail, less pages, less words. I also don’t like riddles too much.

=> less detail

But what is it that I want instead? In a way I could just copy and paste the list of things I like in a One Page Dungeon. I’m not going to repeat them here. If the adventure has more than one page, here’s how I’d like to see them used:

=> things I like in a One Page Dungeon

  1. choices and multiple avenues – Vault of Larin Karr provided a little mini-campaign where the various problems could be tackled in a different order

  1. cool scenery and atmosphere and matching evocative artwork – things outside the vanilla medieval, fantastic landscapes, rooms, artwork, buildings, people; I know my players always pay attention if I show them a picture – and that means I don’t need fancy maps and art that I cannot show to my players

  1. a useful map that reduces the time I have to spend leafing through the book itself – if there is space on the map, use it

  1. credible one-sentence motivations for the various factions – these should be very simple and they should enable me to improvise people’s reactions and their plans

  1. in order to make things easy to find, you don’t need a table of contents and an index; if you think you’d benefit, consider shortening the text instead

  1. add bold keywords and headings to make the text easy to skim; write the adventure as if you were writing for the attention span challenged audience on the web: Microcontent: How to Write Headlines, Page Titles, and Subject Lines (advice from 1998)

=> Vault of Larin Karr | Microcontent: How to Write Headlines, Page Titles, and Subject Lines

One of these days I should eat my own dog food and actually write an adventure that follows my own suggestions. 😄

​#RPG ​#Keep It Short

Comments

(Please contact me if you want to remove your comment.)

Thanks for the cool answers Alex.

This project I am working on will be a sandbox campaign, so it should satisfy most of these demands. 😄

– Greg Christopher 2011-04-15 21:42 UTC

=> Greg Christopher


As for using a map, I can point to my own Water Temple. The adventure itself and the dungeon aren’t too cool, but the way text and map are interwoven are an example of what I like.

=> Water Temple

– Alex Schroeder 2011-04-16 16:32 UTC

=> Alex Schroeder

Proxy Information
Original URL
gemini://alexschroeder.ch/2011-04-14_What_I_Want_From_Adventures
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
164.696859 milliseconds
Gemini-to-HTML Time
0.922334 milliseconds

This content has been proxied by September (ba2dc).