I still haven’t learnt Javascript. Right now I’m trying to integrate svg-edit and Oddmuse. This requires some Javascript voodoo that escapes me.
If you upload a SVG file to http://www.emacswiki.org/test/SVG_Test, you’ll be able to look at it. I’m using an iframe to do that.
=> http://www.emacswiki.org/test/SVG_Test
If you then click on Edit this page and then on Edit image in the browser, you’ll get the SVG editor.
What I’m lacking is loading and saving the image!
If you look around the svg-edit project’s pages, you’ll note example code like the following:
svgEditor.loadFromString('');
What I don’t understand is where this code runs and how svgEditor is set.
If I simply add the following to the top of the page, inside the header, then Firebug will tell me that the svgEditor object does not exist.
What now? Is this a variable “inside” the iframe? Is this something I need to initialize by calling a function? Which one?
document.getElementsByName('svgEditor')[0].getSVGDocument().setUserData('fd')
and get an error message. ⚠
#Javascript #SVG #Wikis
(Please contact me if you want to remove your comment.)
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This site is great!
– Kate 2010-05-13 10:38 UTC
It looks like you’re not including the javascript library that provides the SVG editing functions.
– Harald 2010-05-13 12:32 UTC
=> Harald
Hah, I’m seeing the light. Copying the script over to localhost has fixed this. I’ve come a long way. Now I need MIME encoding in Javascript, and probably a cool Save dialog – or a little rewrite.
– Alex Schroeder 2010-05-13 20:41 UTC
=> EditSVG | test.svg | Comments on SVG Editor Extension | Alex Schroeder This content has been proxied by September (ba2dc).Proxy Information
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