“Alex Tercival, a paladin who serves St. Cuthbert, has been out of town for several days; I hear he traveled to the village of Redgorge to take care of a woman who was possessed by a demon!” – just a rumor
Today is September 1, 680 years after the foundation of Cauldron.
We started the new campaign!! 😄
For a DM’s perspective on character generation, see 2007-09-02 Campaign Start.
Borg’s butchery is right behind Maavu’s Imports
The Gorunn butchery
=> Borg’s butchery is right behind Maavu’s Imports
A note on copyright: The map sections on this page are © 2005 Wizards of the Coast, Inc., created by Christopher West. They are not covered by the license notice below.
Suffice it to say that we started with four characters: Borg Gorunn, a dwarven butcher turned monster hunter; Fenyael, an elven explorer interested in the volcano; Aria, a half-elven daughter of a noble house interested in all things elven; and Zacharias, a human child age fourteen from the Cauldron undertaker who runs the crematorium.
Borg lives on Magma Avenue. The butchery is to the right of Maavu’s main warehouse.
Fenyael has rented a room at the Drunken Morkoth.
Aria still lives at home when she’s not at the Pelor temple.
Zacharias still lives with his family in the house near the crematorium. Here’s how to get to the crematorium: Start at Skie’s Treasury, walk down to Lava Avenue, turn right until you reach the back of the Treasury, walk down to Ash Avenue, and when you’re half way there, you’ll see the crematorium on your right.
The crematorium run by Zacharias’ father is very close to Ash Avenue
The crematorium
=> The crematorium run by Zacharias’ father is very close to Ash Avenue
Basically the party gets involved in the abduction of four children from the Lantern Street Orphanage. What follows is a list of people know, talked to, and information discovered.
Missing:
The party met Ruphus on September 1, talked to the headmistress of the orphanage on September 2, and started investigating Jzadirune on September 3.
The party spent quite a long time down in Jzadirune and discovered several Skulks, about half of them asleep. One of them seems to have contracted the Vanishing curse. The party traveled quite a bit through mysteriously dug tunnels without ever having to open any of the gnomish doors. They did find a few secret doors, however. Below the old gnomish theater stage, they fought a choker and nearly died because it grappled Borg and nearly killed him, and then started grappling Aria. Only when Zacharias’ Ray of Enfeeblement weakened it such that it could no longer do any real damage did the Choker flee. The party had prevailed and brought some loot back up to the surface.
Challenges overcome:
8*300+600+900
⇒ 3900 _ 4 = 975 per person_
Current XP:
#RPG #ShackledCity
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Good write-up 😄 Shackled City brings back fond memories for me; I played through the first few adventures with my friends when it first came out, and had a blast with it. The adventures raised the already great quality of Dungeon mag by another level. Shackled City deserves it’s classic status.
– GreyWulf 2007-09-03 10:36 UTC
=> GreyWulf
Hehe. Indeed, I like what I see. Why did your campaign fizzle? (Or would that contain spoilers?)
– Alex Schroeder 2007-09-03 11:33 UTC
Several reasons, really:
=> HARP
That said, we’re looking forward to going back to D&D now, after the rest.
– GreyWulf 2007-09-03 11:50 UTC
=> GreyWulf
Yikes! My MondayGroup will be reaching 8th level soon... I don’t think my players will tire of D&D any time soon. They are a pretty conservative bunch. We tried a session of Rolemaster maybe fifteen years ago that did not go anywhere, we tried GURPS Lite for two sessions and abandoned it, I tried to push my diceless system... And now I’ve given up, turned my coat, and embraced the opposition. D&D all the way to epic levels in three campaigns!! Haaaargh! :goggle: 😈 :fishbone:
=> GURPS Lite
– Alex Schroeder 2007-09-03 12:50 UTC
Heh 😄
I’m sure you’ll be fine. I think it’s just down to my gamers - they’re the kind of players who like to evolve their characters, so by the time they have reached 8th level or so they’ve got them excactly as they want them - so get bored with them and want to start again at 1st or 2nd level.
That’s one of the reasons I’ve kept wanting to bring in Classic D&D’s shift of emphasis at 9th level where the characters get Strongholds, land to govern and politics to be involved in. Maybe this time, I’ll actually manage it...........
– GreyWulf 2007-09-03 12:57 UTC
=> GreyWulf
Yeah!! That’s what I’ve always wanted to do as a player. I still remember my very first campaign (actually, a sequence of random bought adventures) for Das Schwarze Auge. The last adventure had us finding a gate to another plane, and the other side had a civilization, different technology, and so on. We wanted to set up an intraplanar trade organization, do politics, get involved... But the game fizzled. At the time I was too young to understand, but thinking back I think one player’s wife had decided that the two were no longer going to play. Bah! (At the time I must have been around ten, playing with my mom and some friends of hers.)
My current players hate danger and risk, and thus they abhor starting at first level. The spirit of Kicki Butti – which is Hawaiian for “kill quickly” – is strong in them. When they cleared a ruined castle, local warlord granted them the land on the condition that they rebuild the castle. I sent them copies of the stronghold rules in the Rules Cyclopedia. But they were not interested...
– Alex Schroeder 2007-09-03 23:09 UTC
Hey Alex! I didn´t know you started playing with your mom! Cool parents I must say! As for the kick butt - well I guess a young adult black dragon is not enough any more. 😃
Just to let you know: starting again with 1st level was not at all disapointing! The contrary: I had a lot of fun in Shackled City, which is sure also because the group is not so ambitious of their characters
– Belarond 2007-09-05 15:20 UTC
text/gemini
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