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© 2007 hack/
Wizards of the Coast seem to have announced D&D 4th edition for 2008. ¹
=> ¹
Via Jonathan Drain’s D20 Source.
=> Jonathan Drain’s D20 Source
I also like the hack/
“4th Edition Threat Advisory Alert” which I had already seen back in July. At the time the threat level was set to “elevated”. 😄
=> back in July
So, what would I do for fourth edition? I’m not a rules lawyer, so I paint in broad strokes... 😄
It wouldn’t be D&D as we know it...
#RPG #Publishing #thoughts
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woah, woah WOAH!! You’d be effectively chopping the game in half. The skills disappear, the classes disappear, many of the spells disappear, and all you’re left with are feats. Sure it’ll streamline and simplify gameplay, but that’s the problem. You’re flattening the game. Diversity and specialisation - particularly specialisation - would all but disappear. You’d be left with two classes: Wizard and Fighter. Even worse, the wizards can fight, heal, pick locks and tame wild beasts.
The reason for having class feats and skills is so that not just any old fool can do it. The reason that XP multiclass penalties exist is to discourage exactly the sort of ’pick-and-choose’ level selection that you would open the game to. The power gamers would have a field day. After spending 10-15 levels in one particular class I expect to be able to pull of some cool tricks that nobody else can do.
– Marco 2007-08-17 15:12 UTC
Obviously I’d strive to maintain it. Just think: How often do you see multiclass characters that take a penalty? I’ve never seen it. We might as well do away with it. All we need to make sure is that people who consistently specialize in a particular kind of feat family (eg. Power Attack and friends such as Cleave and so on) will have an advantage over jack-of-all-trades. That should be no problem at all by using feat chains. Whirlwind doesn’t come for free.
I also don’t think that we see a lot of people specializing in a particular skill like Listen... Let’s have a feat called “Improved Perception” that gives you chances to spot hiding opponents and so on, and that’s it.
– Alex Schroeder 2007-08-17 17:25 UTC
I’m with you on pretty much all of these. I’d like to see a reduction in the number of skills. Mutants & Masterminds gets it right by folding a lot of skills together. I’m still a big fan of the Microlite20 way where there’s just four skills and you apply a different attribute modifier depending on the situation. Think I showed that covers all of D&D’s skillset pretty well 😄
=> Microlite20
My personal hope is for a simpler, faster, tighter game with less emphasis on miniatures and more of a push toward cinematic action imaginative play. If it uses d20 Modern class (smart, fast, tough, etc) & occupation (Ranger, Thief, Fighter, etc) system I’d be very, very happy indeed. I’d love to be able to create a Smart Fighter, a Tough Thief or a Charismatic Cleric. That would be the D&D for me 😄 There’s a fan created d20 Modern supplement called Classically Modern which did just that. It’s a work of art when it comes to RPG design and should be the boilerplate for 4th edition. It’s well worth the 11Mb download just to study.
When we get back to D&D gaming (we’re suffering from serious anti-D&D burnout right now, sadly), I reckon we’ll be using that for character generation.
– GreyWulf 2007-08-18 10:45 UTC
=> GreyWulf
If I were to return to a light system like M20, I’d do away with skills. Just do opposed level checks, applying the relevant ability and circumstance bonus. And let feats determine whether you have a particular set of skills or not.
=> M20
– Alex Schroeder 2007-08-18 16:12 UTC
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